The game is in a finalized state, and I will be moving over to a new game to learn based upon the Unity 2D GameDev.tv series. Here is the game play that was built including the power ups for explosion and force field.
Friday, September 27, 2019
Saturday, September 21, 2019
9-21 My Progress on Laser Defender
I have been working on completing the Laser Defender game that was shown in the Udemy course: Unity 2D by GameDev.tv.
I have currently added some extra functionality on top of what was given in the original game:
- Boss Movement that will randomly move and loop back.
- Explosion for the player to add as a power up.
- Force field power up to dodge lasers.
Here are some pictures to showcase the current work:
This picture showcases the boss mechanics, and the force field that were created. There are also power ups that were created to be dropped by enemies randomly which will grant this force field.
Currently this is the main update. I am planning to work on this until most likely next week, and then start on the next lesson for Udemy.
I have currently added some extra functionality on top of what was given in the original game:
- Boss Movement that will randomly move and loop back.
- Explosion for the player to add as a power up.
- Force field power up to dodge lasers.
Here are some pictures to showcase the current work:
This picture showcases the boss mechanics, and the force field that were created. There are also power ups that were created to be dropped by enemies randomly which will grant this force field.
Currently this is the main update. I am planning to work on this until most likely next week, and then start on the next lesson for Udemy.
Wednesday, September 11, 2019
9-10 - Block Breaker Game finished
On September 10th, I completed the Block Breaker tutorial that was built by the GameDev.tv team on Udemy. This was the result of my work.
The extra items that I worked on was:
- creating the crystal from scratch
- setting up a life model
- level design
Outside of the tutorial, I also implemented different sound effects, fonts, backgrounds, and set up specific impacts depending on the block that was hit.
All assets were from free sources, but I wanted to share the results in screenshots:
Start Menu:

Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Game Over:

I am continuing onto the next Unity 2D game which is laser defender next.
The extra items that I worked on was:
- creating the crystal from scratch
- setting up a life model
- level design
Outside of the tutorial, I also implemented different sound effects, fonts, backgrounds, and set up specific impacts depending on the block that was hit.
All assets were from free sources, but I wanted to share the results in screenshots:
Start Menu:

Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Game Over:

I am continuing onto the next Unity 2D game which is laser defender next.
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